0.1.2.0 Release Notes


Well, I finally have something new to post here. Up until the last couple of months, I have been too busy to work on the game so this update is quite smaller than what would be expected. I’ve started laying the foundations for the generic sex system, but it is still far too early in development, and thus isn’t included in the update.

I have also been experimenting with a separate project, which is meant to be a more standard visual novel / adventure game, similar to most adult games made with RenPy. If I manage to make something acceptable, I may post it here, but right now I’m just messing around with some new tools and ideas and nothing is definitive. I know all too well that working on more than one project at once is a recipe for disaster, so in the future I might have to pick one to devote my efforts towards.

New

  • Quests: initial quest system implementation. Game saves only store completion information (not the quests themselves), meaning that, in theory, I am able to make changes to quests without invalidating old saves. In terms of design philosophy, quests will mainly focus on exploration and puzzle solving (there won’t be many “kill n things” or “gather n items” quests).
    • Implemented a custom user interface for quests when talking to NPCs, in order to overcome some of the limitations of RenPy’s menu interface.
    • Implemented the first quest in the Sioffran’s Apprentice questline. The main goal of this simple quest is to serve as a test for the quest system. I will probably change its rewards in a future update, but they should still be fairly insignificant in the grand scale of things.
  • Added some small icons to distinguish certain special dialogue options (such as shops or quests).
  • Added more equipment slot placeholder images (ears, socks, torso and hair).
  • Included sneak peek of fetish interface, containing fetish descriptions, icons, information about player preferences and a way to filter fetishes using tags. Fetishes are still far from being implemented but I have started working on them.
  • Paperdoll: initial implementation of back paperdoll for female characters. This feature is not planned for male characters. Note that a few clothing items are currently lacking back variants, so they aren’t visible in the back paperdoll.

Improved

  • Paperdoll: small visual improvements to female body, C-cup and D-cup breasts and clothing items worn by Sioffran.
  • Equipment icons now show a placeholder image if there is no available icon for that type of equipment (making equipment icons is time consuming, and this is a way of displaying more information).
  • Inventory screen now also displays the paperdoll.
  • Ported the game to Ren’Py 8. This should provide more flexibility as I am now able to use Python 3 features. Note that this may cause a few unexpected bugs.
  • Small improvements to how dialogue is displayed.

Bugfixes

  • Fixed some incorrect body proportions for new NPCs in the previous release.
  • Fixed layering order of pubic hair in the paperdoll for male characters.

Get Lecherous Encounters & Wild Depravity

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